Im using 3dsmax 11. I have a model that is not recieving correct lighting.its just black. I tried reseting xform and collapsing but it does not work. Im in smooth and highlights view. I threw a light in there and still no change. any ideas?
I dont know if they still offer it, but there used to be free trial of the pro version. I used my copy to convert some premade models and they did come out very very polygon heavy. I didnt make these models tho, so I couldnt say if its the artists fault or Sketchup's.
I'd like to get quotes for creating a 3D model of a Toyota Tundra wheel center cap. Images provided for reference. I can supply an original or precise measurements as needed. I don't care about the logo and would prefer a smooth face.
Hey better late than never so here is a fishing boat I have been working on that I still have lots to do Modelling is being done in Maya Texturing in Substance painter and designer and its all being rendered in Arnold
Hi Guys, I have a question that might seem a bit stupid but I cant really think of a way to approach it. I need to make a realistic model of the pyramids of giza which looks good in a medium or closeup shot. How can I go about creating the steppy jaggedy look without having to stack thousands of cubes or sculpt so much…
So, I'm making a game solo and have to learn to model. I've toyed with blender a bit but I'm having a hard time with it. Maya LT is an alternative I see, but everyone is using Blender and has suggested it. So here is my question. Which is easier to use for the purpose of making a game for the Unreal Engine 4 for a complete…