So, I'm making a game solo and have to learn to model. I've toyed with blender a bit but I'm having a hard time with it. Maya LT is an alternative I see, but everyone is using Blender and has suggested it. So here is my question. Which is easier to use for the purpose of making a game for the Unreal Engine 4 for a complete noob? Especially given that I've not much experience past 2-3 tutorials on blender.
Thank you for your time in reading this message.
Replies
Maya is a lot easier to learn and use than Blender. You can get an indie version on Steam for $30 a month, but that also comes with the Stingray game engine, but that doesn't really matter if you just want to use Unreal 4. I've never had any problems getting anything from Maya to Unreal. I think Epic Games, the dudes who made Unreal Engine, actually use Maya, they have their own Animation and Rigging tools (called ART) just for Maya.
https://www.youtube.com /user/stammpe2/featured
The animation tools aren't as good as Maya's either, though they're still miles ahead of Blender's animation and rigging tools.
- fits your 3D skills.
- is appropriate for a production with very low ressources.
From there the path of least resistance is probably going to involve the use of 3d voxel editors, or even something like Sketchup or MOI. You will of course end up with rather unconventional 3d models compared to regular game art, but you will be up and running in no time as far as content creation is concerned.
That's how Kerbal Space Program was made :
https://web.archive.org/web/20130911100856/http://forum.kerbalspaceprogram.com/entry.php/747-The-Making-Of-New-KSC
Those export issues have mostly been ironed out. It's smooth sailing now.
I say stick with Blender, most of the UI problems people have are from crossing over from other packages. In terms of modeling it's as capable as anything else out there, and it has a strong community.
An example of how it makes things complicated is something like making a simple glass. I did so earlier today, taking 3 minutes to add the details, but 50 minutes trying to get the camera in place and the light to work. Sometimes what worked once doesn't work again, which blows my mind. The tutorials are there, but what I've noticed is that simple things are free while more complicated things will have a cost on several sites. The tutorials I've found are a mixed bag. I've no issues paying, though I'd like to know it was for something efficient. Some are useful and others lack explanation. I have managed to import some things from Blender to Unreal, though there's usually a message saying some stuff was altered. Simple things, so I've no idea how something like a full sized android might be affected.
I was told a month ago that Maya LT would be much simpler with the interface with little surpriseIf there are any "From A to Z" tutorials for Maya LT available, I'm all ears because the hardest part seems to be finding the right tutorials. Otherwise, I'm pretty quick at picking up things.
And thank you for the responses thus far.
Id suggest starting with the dota 2 one i listed. its a simple object and it covers a lot of the basics in the series. something that some people tend to do when starting off is attempt something really complex and detailed when they should start off simple first. less hair pulling out that way.
https://www.youtube.com/watch?v=3EP08zM3R3o
https://www.youtube.com/watch?v=FOHKZVlkXxs
http://www.digitaltutors.com/software/Maya-LT-tutorials
Straight from autodesk
http://area.autodesk.com/blogs/warpzone/introducing-maya-lt-101-tutorials-for-beginners
https://www.youtube.com/playlist?list=PL_6ApchKwjN_X0j89IsU2CYnUpTI9d-H1
Dota 2 asset creation
https://www.youtube.com/watch?v=KQQBUmdQwCM
Blender is not easy to learn, many people criticize the GUI, which I actually like a lot and wish other program would copy Blender.