Hi Guys,
I have a question that might seem a bit stupid but I cant really think of a way to approach it. I need to make a realistic model of the pyramids of giza which looks good in a medium or closeup shot. How can I go about creating the steppy jaggedy look without having to stack thousands of cubes or sculpt so much detail on such a large structure in zbrush ? is there a way to procedurally go about it in maya?
Thank you in advance
Replies
Closeup would require meshes. I would make a few modular chunks with maybe 10-20 blocks each. Baked from highpoly blocks, the lowpoly can get rid of all the intersections. And arrange/stack them to make the whole.
For the far shot, either LOD the close-up, or if it's not a continuous zoomout you could just use tiling "brick" style textures.