Hello.I have little experience in character creation.I would be very grateful if you give constructive critique on my model (sketchfab) and on renders that was made.Below are a few renders and a link to my artstation: https://www.artstation.com/artwork/dKG0Ow Thank you in advance.
Original character's head was taken from a painting by Jan Buragay, but Moebius is definitely a big inspiration. Here is progress on the project, almost done with ZBrush, soon I will get into texturing etc. Feedback would be nice :)
It's likely readily apparent, but I'm still quite new at the art of sculpting. I'm hoping people can point out where I've gone wrong in this stylized approach. I have been working from a character reference, but I find the more complicated 3-Dimensional structures (face, butt) are harder for me to get looking right in a…
Hello everyone! The new article from Compute Shaders in Unity blog series is here: https://www.artstation.com/blogs/degged/Ow6W/compute-shaders-in-unity-boids-simulation-on-gpu-shared-memory This time its about Boids simulation on GPU, Shared Memory usage and much more! Sincerely hope you find it both enjoyable and…
Hi, I took a month to fix stuff and reflect on this piece and finally uploaded it to artstation. https://www.artstation.com/artwork/9EO9VQ Hope you like it!
Something like above. It seems I would need 3 things: - unwrap the model specifically to create a directional roving appearance, plus some random white fluffy noise. - add hair card (aka fins) on model surface then use shader to render small hairy bits at grazing angle. - use a better shading model than default lit.…
I’m using a bit of parallax on some terrain in my game in UE4. I also have a bunch of modular building pieces that have brick/plaster. The brick/plaster feels pretty flat and I’d like to get the separation to have more depth when the edges of the plaster should dip down. Is adding POM on all of these modular building…
Good afternoon, I am a beginner in 3D modeling. How to make this texture? I understand that this is a UWmap render, but how to get such a map, please tell me, maybe there is some information on the Internet or on YouTube. If it is the texture of the vase. I model in 3dsmax