I’m using a bit of parallax on some terrain in my game in UE4. I also have a bunch of modular building pieces that have brick/plaster. The brick/plaster feels pretty flat and I’d like to get the separation to have more depth when the edges of the plaster should dip down. Is adding POM on all of these modular building pieces too expensive or is this something that’s usually done? Any other techniques that I can use to get some more depth on the plaster/brick material?
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Make sure to multiply the step amount with a fresnel
Personally im using a double fresnel where the frontal view is also reduced
Im also unsure about terrain usage but it surely does bloat the instructions, so id only use it where its highest impact