These are some WIP of a few projects I've been working on this semester. The gun is "finished" as in handed in etc, but I'm hoping to improve the texture, tweak the model/ add in the cartridge release hinge, rig it and create a scene around it this summer ( I'm thinking a desk, badge and cigarette in an ash tray etc) The…
Dear Artist Community, within this small look development project my intention was to analyze and re-create the typical look and feel of a rust material in 3d. Rust is such a big topic among game development and material cr eation that I started understanding the deep processes of how rust develops and taking these…
Hi guys, Havent had time to work on this as much as I wanted to. The hair is just a place holder at the moment, really don't like fibre mesh... Progress so far Comments appreciated
I think everyone knows that Maya is the industry leader for animation atp, but what I'm wondering is just how much of a lead it has? My guess is that Max has about 1/3 of the market share in this area that Maya does, but is that accurate? Even though I don't think PC has that many animators (it's no 11 Second Club at…
I usually try to crash course tutorials as fast as I can to get a general sense of everything other people already know (or at least what they are making available online). Then I'll start doing my own work when I've exhausted all of that. This way I dont waste time figuring something out that somebody already figured out.…
So i'm more than a little burned out modeling stuff for the TF2 workshop, I just don't really care for it anymore and frankly it is really boring to the point where it aggravates me to even play the game. ALL the textures are so similar it is mind numbing and there is no way to take creative license with it. I have no idea…
Just thought i would throw this up here and get some feedback and what not. I'm really trying to push myself to do more work so posting up on here will hopefully keep me going even more :) So here are a few images showing the process Concepts: Sculpt: Refine and Polypainted skin: Final with Photoshop:
Depending on the platform, a piece this large doesn't need to be just 4k tris; that's extremely low on current gen hardware. Like DWalker said, don't sacrifice quality for over-optimization. Add some life to this! Maybe the metal guard rails have been hit by a couple cars over time, not destroyed by dented; and your tri…
Haha wow, those must be from the Beta. Here's a new direction I am going in but maybe I will change to something is a bit more solid what do you guys think: