So i'm more than a little burned out modeling stuff for the TF2 workshop, I just don't really care for it anymore and frankly it is really boring to the point where it aggravates me to even play the game. ALL the textures are so similar it is mind numbing and there is no way to take creative license with it.
I have no idea where to go from here though. I mainly do hard surface and environment stuff, not really that interested in doing characters. I'm toying around with the idea of modeling my 1967 Mustang project car so I can concept color schemes for the final build. I also wan to learn Unreal Engine 4 so I can stay current.
Would a car and and possibly an environment to go with it be a worthwhile time investment? I can see it teaching me a lot, but I've never tackled a huge project before, since I'm mainly "a prop guy".
Got any advice for me PC?
Replies
I personally wouldn't do a car. I think by now almost every possible car model has been modeled already. And chances are someone did a better job than you. Try to find something that stands out from the crowd, which people will actually remember.
Of course this is easier said than done as it takes a level of discipline that can be hard to achieve at times.
http://www.pinterest.com/search/pins/?q=3d%20prop%20art&term_meta%5B%5D=3d%7Ctyped&term_meta%5B%5D=prop%7Ctyped&term_meta%5B%5D=art%7Ctyped
Aside from that, trawling through Artstation can give some much needed inspiration as well
I was really burned out before the holidays, and I told myself to not open any 3D program during that time, now I cant wait to dive into stuff again!
SHHH! Not so loud! The "I never take a break" brigade will come in here to furiously pat themselves on the back.
Doing stuff that is basically a rehash of what you have already done, and is in fact boring to you, is not a very good use of your time (unless you are getting paid for it, of course, or if there is some other benefit), so doing stuff that is NOT TF2 related seems like a good idea.