Just looking for any tips or opinions here. In past when working with other artist, I usually try to just explain goals for the milestone, guiding principles, and then leave the artist alone so that they can have the joy of independence and creative freedom. This mostly doesn't seem to work except for with a few heroes. It…
Welcome to the Digital Arcana sketchbook! I'll 3D sculpt a head a day for a year! I have 2 hours per head! This should increase my workflow and time management skills. I got the idea from Riot Games artists on their 'Character Art' education page --> https://www.riotgames.com/en/artedu/character-art July 27th was the first…
Created a stylized 3D wagon! Low-poly modeled in Blender, high-poly sculpted in ZBrush, and textured in Substance Painter. I'm thrilled to share it with all of you and hear your thoughts! Your valuable feedback is greatly appreciated as it helps me improve my portfolio and also take my art to the next level! Any ideas to…
Hey all, I wanted to reach out and get some thoughts on this stylized character sculpt. The original concept is from Hyeonsick Choi and the character is called "Flamingo" I feel like overall it's missing something to help it stand out. Right now it feels like it has the basic components, but it's either missing some…
https://drive.google.com/drive/folders/1F0EGB9Z367O5nxtOnR1PhrkZmJSuDcGd?usp=drive_link Please see the link above. I'm a video producer for a marketing company. There is a contractor 3D CAD guy who did renderings of these scenes years back for a client and the client asked for an update of a small part on the front-most…
I have been working on my version of the sword. I modeled it and textured in substance using smart materials from artstation When i try to render it in unreal it looks like somebody put morrowind enchantment shader on it. Whole thing is super shiny my meshmaps Is something wrong with my materials or the way i am rendering…