Welcome to the Digital Arcana sketchbook!
I'll 3D sculpt a head a day for a year!
I have 2 hours per head! This should increase my workflow and time management skills.
I got the idea from Riot Games artists on their 'Character Art' education page -->
https://www.riotgames.com/en/artedu/character-artJuly 27th was the first day. I love feedback and advice as I'm quite new to sculpting and will be strategizing not only my time, but also my tool set.
Thanks for reading and embarking on this journey with me!
- Digital Arcana
Replies
- Brow line too low
- Forehead too narrow
- Neck muscles look bad, too rushed
Though it may seem not as refined, I'm learning, and that is progress even if it's a setback in quality. I'm looking forward to tomorrow's results!
Spent a lot of time on the proportions and didnt get to ears or eyes this time xP But I like the shapes so far, looking better I think!
I extruded the whole body from a sphere which I think was a mistake, I lost a lot of time, shape, and proportion compared to laying out the body with simple shapes and remeshing.
The head shape looks okay but clearly rushed, and the clavicle and neck area seems the most detailed and prominent.
Next time I will blockout the body first, then remesh and touch up details. It should get better results much faster.
For tomorrow, I will just try another head and see how well I can do.
Went for practicing a stylized anatomy blockout. May just continue off of this one for tomorrow and see what 4 hours can do for a full body sculpt. And I can give a lot of that time to the head bc I shaped this head in maybe 5 minutes if that xP
Had to work late and then spent the time gaming with my partner before bed. xP
BUT
Day 11:
Did a lot to bring my previous block out into a cohesive form. Still certainly needs work to be a "finished" model, and I might pursue that path just to get the practice. Will keep updating as I go!
This will be the final day for this sculpt, tomorrow will probably be just another head, but I may make myself a 2D proportional reference and share that if I do!
I like this a lot so far, my only dislike has to do with losing detail during remeshes. The character lost a lot of the original shape work and looks much more frail. Still, I learned good things to use tomorrow!