I'm getting a weird vertex color bug in Maya - the bakes with Turtle only show splotches of color on a mostly black surface after the bake. It was working fine for a while, I must have messed up a setting. I've attached a before and after with screenshots. Any ideas?
Hi everyone, I am making a room with wall pieces that are copy's of the same static mesh. When I vertex (try to) paint every one also receives it like they are not copy's but more like instances. Does anyone know how I could prevent this from happening so I can make different details on different parts of the room? Thanks Z
Hi guys, I'm making a simple MaxScript exporter for just the vertex positions. It usually works fine but sometimes I have to Reset XForm for the vertices to not be offset. I know I'm missing something. Here's the important part: obj = objects[i] mesh = obj (or mesh = obj.mesh for editable poly) face = getface mesh j vert =…
Working on student game, using Maya's vertex color painting to make assets quickly. Models look fine fine in Maya but become blurry or else weirdly triangulated in Unreal. Anyone have experience with this?
Can I ask what tools people are using to do their vertex normal weighting in Maya. There are a few old threads and really old bits in the wiki with broken links and struggling to find much out there on the world wide web about what is the best way of getting any kind of decent results. Looks like there is some pretty good…
Ah dam, didn't read all the posts. Although MagCloud doesn't have to charge for profit, with zero mark up your literally just paying for the printing of the magazine. I would assume that should be fine? At the very least it would be fantastic for VERTEX to use something like MagCloud to launch the VERTEX magazine, with the…
What I want to do is select vertexes in an UVW Unwrap modifier to be used for a selection in the VertexPaint modifier. This is to paint reds and blues for a wind effect, and being able to select the base of alpha branches on a tree in the Unwrap is way easier than going into the tree and hunting them down. Does anyone know…
Hey guys, quick question that for some reason I can't seem to figure out. Is there a way in maya to turn off the pink vertex when you render a playblast? It's rather annoying and interruptive. I know that this is a forum that tends more toward the modeling side of things, but I figured I'd ask anyway. Anyhelp would be…
Vertex or blend shape animation via FBX is tricky and not fully supported. If you have vertex animation the best choice is generally Alembic geometry cache files.