Can I ask what tools people are using to do their vertex normal weighting in Maya. There are a few old threads and really old bits in the wiki with broken links and struggling to find much out there on the world wide web about what is the best way of getting any kind of decent results. Looks like there is some pretty good tool kits for max + modo but not much about for maya.
Would be great to get some advice!
Replies
https://gumroad.com/l/adntools
Seems OK but only one option of average weighting on the normals. would be good to hear about a few other options
MigNormalTools, its an old script from 2005. But still works fine even in Maya 2018.
I have edited the script slightly for my own use so that it matches a bit better the default Maya UI colours and i think I changed some window sizes slightly. Ill put my version in an attachment.
I only use a sub set of the tools in this script.
Mainly the 'type in dialogue'.
I mainly use this tool to set vertex normals to the face normals.
Created a little script to make that easier for me:
---
migNormalTypeIn_getFromFace();
ConvertSelectionToVertices;
migNormalTypeIn_setNormal(migNormalTypeIn_getPlane());
ConvertSelectionToFaces;
---
Its a bit of a hack as it needs the 'Type in dialogue' open when you use the script. But most of the time when I use it I have that window open already as it shows me the 'stored' normals.The script has been set as a shelf button and once I use it once I can easily trigger it again using the 'G' key.
(Default G hotkey repeats last action in maya)
For some reason when I first used the script by typing migNormalTools(); it worked fine, however when I restart Maya i have to do that every time.
If you run into this as well. just put ' migNormalTools(); ' in your userSetup.mel
http://www.froyok.fr/blog/tools