Home Unreal Engine

Making Meshes Independent for Vertex Painting?

Hi everyone,
I am making a room with wall pieces that are copy's of the same static mesh.
When I vertex (try to) paint every one also receives it like they are not copy's but more like instances.

Does anyone know how I could prevent this from happening so I can make different details on different parts of the room?
Thanks
Z

Replies

Sign In or Register to comment.