Hi guys, I'm making a simple MaxScript exporter for just the vertex positions. It usually works fine but sometimes I have to Reset XForm for the vertices to not be offset. I know I'm missing something. Here's the important part:
obj = objects[i]
mesh = obj (or mesh = obj.mesh for editable poly)
face = getface mesh j
vert = (getvert mesh face[1] + obj.objectoffsetpos) * obj.transform
Thanks a lot.
Replies
what space do you want the positions in world or local ?
Maybe you can show me how to do both in case I run in to problems? Thanks.
I'd probably do something like....
Thanks a lot Klunk, that's very helpful.