Working on student game, using Maya's vertex color painting to make assets quickly. Models look fine fine in Maya but become blurry or else weirdly triangulated in Unreal. Anyone have experience with this?
There's probably some automatic vertex merging going on here, either during Maya export or UE import.
The Maya screenshot suggests that you are splitting the model at the edges where materials meet, in order to apply colors per-part. That is of course a very valid way to go at it, but any vertex welding done after the fact would break this careful model preparation. Such merging would result in exactly the kind of things you are currently seeing in UE.
Update; The mesh color seems to import fine when it is NOT bound to a skeleton. Reattaching the mesh to a skeleton the mesh causes the issue to reappear.
There's probably some automatic vertex merging going on here, either during Maya export or UE import.
The Maya screenshot suggests that you are splitting the model at the edges where materials meet, in order to apply colors per-part. That is of course a very valid way to go at it, but any vertex welding done after the fact would break this careful model preparation. Such merging would result in exactly the kind of things you are currently seeing in UE.
What kind of Import/Export settings would affect that?
As for normals : Normals and normalmaps are very different things. Ask your teacher about face and vertex normals and he/she should be able to explain the concept thoroughly.
Replies
The Maya screenshot suggests that you are splitting the model at the edges where materials meet, in order to apply colors per-part. That is of course a very valid way to go at it, but any vertex welding done after the fact would break this careful model preparation. Such merging would result in exactly the kind of things you are currently seeing in UE.
What kind of Import/Export settings would affect that?
Forgive me if I'm completely misinterpreting you, but we're not using Normal maps.
Keep Overlapping Vertices, in the skeletal mesh import settings.
https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/ImportOptions/
As for normals : Normals and normalmaps are very different things. Ask your teacher about face and vertex normals and he/she should be able to explain the concept thoroughly.
That's done it, thank you!