Hello Polycounters! I'm looking for some lighting critiques on a scene I'm working on for an arch viz project. I've hit a bit of a wall, lighting-wise. Any suggestions are welcome. (FYI, we are using a custom PBR engine)
Hello all, I'm getting close to finishing up this Factory interior environment based off this concept art. Below are a couple renders from the scene as is. It was built in UDK and modeled in Max. Critiques or suggestions on how to improve it would be awesome.
hello. i have no idea what happened. but all of the sudden...all my basic materials in max8 are white. tried reverting to startup layout. nothing happens. s'gotta be something dumb. just never needed to fix it.
Hello there! Any suggestions, or experiences you would share? I guess there must be some use of our 3d skills we don't think of, and which could help getting some jobs / out of the box suggestions ?
Hello! Here are the first screenshots of my beast idea for the contest. More pictures are coming soon , still have to add tons of details, refine the shapes and add armor and stuff. Hope you like it and good luck for you all! :smile:
Hello there... made this prop for a mod I'm working on, but I don't like the texture at all. Anyone has suggestions or ideas? No normals/bumps/specular support, only vertex colors in this game I'm open to constructive critics :) And here is the texture
Hello, i recently finished redoing my portfolio, i'm a freelance modeler/texture artist.. have a look at some of my work! http://www.polygoo.com Weapons: Vehicles: more work on my website! http://www.polygoo.com
Hello, Lately, I have been trying to learn 2d in my spare time. I will be posting all my 2d work here. Here are some. I used a screenshot from Last of us for the last painting as a reference.
Hello all. Currently working on this worker guy and wanted some advice in texturing it using solely a diffuse map. The mod it is being created for will be viewing it as a smaller unit so I am trying to get values pushed up without going overboard.
Hello everyone! This is my first serious work on Substance Painter. I'm looking for critics to improve, What have done wrong? Please let me know :) Ok here we go: Thanks for help me :)