I remember that it was bitching with me back then, had to drag a texture directly on the object otherwise it would not export right and to long filenames or path names would result into a fail as well. Meanwhille I have heard that pekakura was improved but not radical changed. Another trick I have though for you is to…
i'd like an automatic UV-packing tool that can do a good job of packing something, without being too wasteful. and i'd also like a way to group UVs, so that they're not packed into different locations, but are packed in relation as they were. example: you've UVmapped and mirrored the hands, and neatly placed them over…
I totally understand that it sucks but have to agree with IronHawk. Also when doing a "save as" click the plus to add an iteration without having to type it in manually. The more I've used 3dsmax, the less it crashes, but it still crashes every once in a while. I've found that if I launch other programs at the same time…
I have a mobile VR project that is in immediate need of freelance animation help over the next 3 months or so. Basically there are 2 major animation tasks: 1. Sequencer animations of creatures on moving paths. This game has a bunch of simple, short sequences we fire off to have animals moving around on paths as you travel…
Right. Im not an expert which is why im here. Guess AI isnt that much of a threat to 3d space for now. So my next most important question would be about making a quick buck. Look, even if i consistently make 100 bucks a month that would be a big win for me. Is that something that is possible? I have started learning around…
Hi, I've made a post at the autodesk forums as well but maybe somebody here has some experience too: im using maya 2018 problem is after adding blendshape nodes (created from shape editor) to an animation layer, whenever I select the associated mesh or animation layer I have a freeze up of several minutes. Same on…
Ive exported the low poly form 3ds max only to have split my export into 2 separate objects in substance painter. I really dont want this and i dont know why It is doing this. Before i disable 09 - Default After i disable 09 - Default Why is that happening? I had to redo the screws there since they didnt align with the…
I have asked for help on facebook about seams showing in 3DO. I make all the edges hard edges in maya then i bake it in X-Normal using a cage from high poly to low poly then load them into Ndo. When i open 3DO is shows all of the seams. In other software like substance painter and Marmoset these seems dont show at all, yet…
This is happening for a long while. Every time I import a high poly fbx from zbrush to maya (doesn't even need to be super high, around 1m is enough) Maya crashes, AND WORSE, if I wait long enough my computer stops completely. If I export the same mesh in OBJ, it imports smoothly. So here's what I tried: - searching all…
Hey it's me again, So this was my first time going from Substance and importing to Unity. I textured a rock asset in Painter, liked what I made, and then exported it to Unity in the same manner they do on the allegorithmic tutorial page. However, my rock looks more like a turd than a stone. What am I doing wrong? I…