This is happening for a long while. Every time I import a high poly fbx from zbrush to maya (doesn't even need to be super high, around 1m is enough) Maya crashes, AND WORSE, if I wait long enough my computer stops completely.
If I export the same mesh in OBJ, it imports smoothly.
So here's what I tried:
- searching all over google
- trying different FBX settings in both, zbrush and maya
- trying in other computers
- trying different poly count objects one by one (it starts going bad at 250k polys)
"but why don't you use OBJ instead?"
Because if I am working on a character, I would have to export every part manually one by one, then import it on maya, and smooth all normals to get the cleanest baking result (which is time and resource consuming) and in FBX I can just import everything, and proceed to explode the mesh for baking.
tldr: I need to import a highpoly FBX from zbrush to maya to explode the mesh and bake, but it always crash.
Looking for alternatives as I only know the workflow of exploding the mesh to get good bakings
Replies
I guess what I am getting it is that you might be ruling out OBJ a little too quickly. It is a very robust and readable format. If anything, the weak link in the chain here is Maya which is not too great at handling dense models. Now of course Zbrush is probably a little too liberal in the way it handles OBJ writing (since it even write vertex color data to OBJ files, which is not officially supported but now widely accepted as a norm for practical reasons).