If your models rocks!, we want to join us (I'm a volunter), in the Quake 2 evolved project, check if you fit with the requirements http://www.quake2evolved.com/blurforum/showthread.php?s=&threadid=743 We like to see this poject done, allare welcome
Is there a course/workshops/tutorials in depth where is shown entire process for creating hard surface or characters for games or movies? I want to know all the steps. Because i don't really understand what to do next after modeling in Maya or sculpting in Zbrush
So I use 3ds max but haven't gotten photoshop yet. I was wondering what people use for background templates such as a human front/side to model off of or was wondering if there is a good place to obtain these? google images hasn't helped me much unless I just cant search properly. or maybe i should just be drawing all…
Hey all, Thanks everyone for helping me. I couldn't have made it this far without people's advice, contribution and tutorials. Finally finished Malakai...not as detailed as I'd like, and not the standard low poly model I wanted to make. Texturing done in zbrush. I'll get better. Thank you all. New to the whole 3d…
Good Morning. I am looking for an artist to create content for a mobile/smart tv space strategy game I am developing. The work will involve creating the following components: Pre Game 2d UI (Menus - ie New Game/Join Game/Continue Game/Options) (5 screens - static backgrounds, fairly simple gui elements - assuming base…
Well, I came across a few pictures of this knife (the default counter-strike one) and decided it would be a good idea to try something a bit easier to work out my workflow for my 1911 model. These pictures are in chronological order, so there's some things missing in the earlier ones. I'm having a few problems with xNormal…
Hello, I am still new at modeling so I don't fully understand it all yet. I have recently started a Kabar Knife. So far I have a majority of the high poly done. Also where the hand guard attaches to the grip there is a flat area. How would i go about to creating this shape?. Any help or critique would be nice. Flat area:…