This is an interesting model - I can see areas where slightly more advanced thinking was used.
For instance the green glowing ball at her waist - you used a splash area of glow on her waist armor to show its glowing. This is a nice idea and makes it appear more realistic in certain ways.
However at the same time youve missed out using some of the better abilities of the Quake 3 engine. You can use a full color image - when you shaded this model you have used often much too harsh shading such as where the clavicle is - dark green lines. This was too harsh of a shade. You can soften it by reducing the opactiy of the brush when you paint.
Also - I think you would have been better off by making a color "Scheme" so the pink boots and the black bracers? Why?
Instead make both black - with pink stripes. Or both pink, with black stripes. A color "combo" so to speak gives a more uniform look as if this was a military unit of the feminine type with a cohesive appearance.
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Then it`ll be so much easier to comment on your model.
as in: try to create some neat post that contains the very same images, allong with the backstory etc
For instance the green glowing ball at her waist - you used a splash area of glow on her waist armor to show its glowing. This is a nice idea and makes it appear more realistic in certain ways.
However at the same time youve missed out using some of the better abilities of the Quake 3 engine. You can use a full color image - when you shaded this model you have used often much too harsh shading such as where the clavicle is - dark green lines. This was too harsh of a shade. You can soften it by reducing the opactiy of the brush when you paint.
Also - I think you would have been better off by making a color "Scheme" so the pink boots and the black bracers? Why?
Instead make both black - with pink stripes. Or both pink, with black stripes. A color "combo" so to speak gives a more uniform look as if this was a military unit of the feminine type with a cohesive appearance.
best of luck
The model looks pretty angular - I'm sure Q3 can handle more detail than that...