So I'm in 2019 3DS Max (Student version) Rendering with Arnold. It seems to be the shaders and lights causing the massive delay. A single 4k (4096x1862 70mm Panavision cine) Render is taking over 10 hours. Without shaders only 20 seconds. Without lights but with shaders on only 2 minutes. But both on 10+ Hours. Polys:…
I'm looking to create 3D stylized assets and props of various Solarpunk styled scenes like this example: (source: https://www.artstation.com/artwork/dOxBwe ) STYLE I'm targeting a cartoon/anime stylized style similar to "Valorant" or "Borderlands 3" or "G.I. Joe: Operation Blackout": Another example of the targeted…
Good morning all, We are looking for one or more 3D artists capable
of creating Medieval main 3D characters and equipements or even objects for an MMORPG
(Medieval style). We have also have orignal old game music that could be better with the same melody in mind. The
game design is like a Diablo type game with an isometric…
Smoothing groups are awesome for high poly modeling prototyping. You just select the faces, give diff smoothing groups, apply a meshsmooth set to smoothing groups and voila you have a blockout that you can edit in realtime that will hold well once smoothed again. I cant honestly think of a better and faster way than doing…
I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…
Hey guys, I've been working on a small script to make my workflow a little faster at work. It's a multi .CNT (custom format) exporter. I want it to export to the defined path using the model name as file name. eg, C\Users\Greentooth\Desktop\Box001.CNT and repeat this for every selected model in the scene. I've been playing…
DAM Consultants is seeking 3D Previs Artist/Animator for work on an undisclosed feature film. 3D PREVIS ARTIST/ANIMATOR Location Los Angeles, CA Contract Type Full-time, Onsite Contract Contract Duration Approximately 2 months, starting on May 16th, 2005 Primary Objective To complete all animation tasks given to…
Heya I'm working on a project for a client and we need someone able to do a clean retopology on several characters ( between 10 and 20 at the rate of 1 or 2 per month ). I will provide the high-poly for each character, and your job will be to create a low-poly version of it with a topology suitable for animation. There is…
(Posted this up in the Technical Thread and not sure if it was the right place so i'll post this here...hope i'm not breaking any forum rule!) Greetings, Polycount! Currently i've been very intrigued in the wonderful world of stylized and handmade art. I'm choosing to start of with rocks since it helps learn the modeling…
Helloo guys. Im trying to rig this thing i made in 3dsmax: its the fuel flex valve from a rocket engine. I have hidden the top and bottom metal flex tubes to make the problem parts(the 6 hinges+center joint) easier to see.Here is what i have so far: The valve is a part of a larger rig with a gimbal bearing in the center…