So I'm in 2019 3DS Max (Student version) Rendering with Arnold. It seems to be the shaders and lights causing the massive delay. A single 4k (4096x1862 70mm Panavision cine) Render is taking over 10 hours. Without shaders only 20 seconds. Without lights but with shaders on only 2 minutes. But both on 10+ Hours.
Polys: 258,325
Verts: 298,969
Total Arnold Lights: 80
Anrold Lights are set to Samples 8 , volume samples 2
Arnold Skydome Samples 16, Volume Samples 2
I have 59 shaders in total. Half are 2k , I have 3 in 4k, the rest are just Arnold standard / General shaders.
Under Render 'system' devices I have the GPU selected. Arnold Render with a Standard Free camera.
ARNOLD RENDER
Camera (AA): 4
Diffuse: 5 x 2
Specular: 5 x 2
Transmission: 2 x 8
SSS: 0
Volume: 1 x 0
There is an HDRI (2K)
Is this normal for everyone to have a render take this long given the information I provided above? I feel like I'm holding myself back because so much time is being lost during these massive renders. I'm pushing hard to get my first job in the industry and feel like this is a big setback. I'm still learning a lot with lighting and rendering, but I've been going at this now for almost 10 days straight of rendering this long and changing settings. I could really use to help on this please.
My Rig
Windows 10
CPU: 19-9900k
GPU: Nvidia RoG 1070 Ti
RAM: 32 GB @ 3200
3DS Max is installed on a Samsung SSD
Replies
Research and learn about rendering optimization techniques, they'll greatly speed up your rendering times, and thus allow you to do more iterations.
Use region render to fine-tune a small area you're working on. No need to render the whole thing every time.
When you need to check overall lighting, render at a lower resolution.
Also, learn about render settings, and make presets you can switch between as needed. Fast for quick and dirty whole image preview, slow for high quality renders, etc.
80 lights is a lot of bouncing to figure out. Look into excluding lights from being evaluated by surfaces that aren't within a reasonable distance.
There are more. Hope this helps!
The best light and rendersettings cant fix bad assets.