I have completed a female character in 3D Max, and skinned her to a biped. I have a male character with almost identical mesh and want to apply the female character's skin settings to him, so I don't have to redo all of the settings. I selected the female mesh, Skin modifier/ advanced parameters/ save/ "envelope #1.env". I…
Hello everyone. I have a pretty specific problem with Zbrush's curve system. I'm trying to see if I can create a stroke along the border of a polygroup using curves, and for that I'm using the brush CurveStandard: As you can see I get a curve with an irregular distribution of points due to the topology. This makes than…
I have another question as another new guy to maya - is there an equivalent to max's path deform? I need to create a number of unique meshes which follow many unique splines. To make things easier, I would like to create variations on the mesh, unwrap them and apply a material, then deform them to curves in the scene, with…
Hey all, I recently decided to take a crack at another model and using substance painter. My model is based off of Adam Adamowicz's concept art from a creature from the Elder Scrolls IV: Shivering Isles. I went about making the base mesh and making sure to map it before sending it over into Mudbox, because I wanted to make…
Hello! First post on Polycount yay! I was administered an art test from ArenaNet a few days ago, and I currently have a rough model sculpted out. I want to sort of record my work here, while also hopefully getting some good feedback that will help me improve on what I already have! This chubby little man has been very fun…
Hey guys! I'm creating many assets for the Asset Store. When I am texturing I go through the same process with each model. So I'm trying to create a template in which to load the models so I don't have to do the set-up each time. The problem I have though is that I can't copy the bake settings from one model to another.…
Hello! I just started the second year of education at a 3d art school and soon I will start applying for internships. There are a couple of specific things that I want to know on top of any general critique that you guys might have: 1 - When I started school, I was quite focused on Character art. Eventually I got to make…
Hello ! I'm Maxime a french environment artist and i'm trying to get a job in video game industry. To give a little context, I worked for 2 years (internship and freelance missions) for serious games applications.I then worked for 3 years as 3D artist instructor in a school. For roughly 2 months I've been sending…
Hey all! We have a bunch of job openings available at Red Storm. Come work with me! Currently we are all working remotely but I imagine in the future you will need to relocate. Very laid back studio tons of super smart people and fantastic working conditions. I'm not an HR guy just a humble tech artist so if you're…
SHAPEWISE is expanding and looking for remote 3D artists to help create stunning artworks for our clients and our own game project. RESPONSIBILITIES - Producing high quality 3D assets suitable for production both technically and artistically.- Following closely provided photo references and concepts. Skills & Requirements…