Hello!
I just started the second year of education at a 3d art school and soon I will start applying for internships.
There are a couple of specific things that I want to know on top of any general critique that you guys might have:
1 - When I started school, I was quite focused on Character art. Eventually I got to make environments for school assignments and I realized I like it a lot. At the moment, I want to apply mainly as an environment/prop artist. Do you guys find a problem in the fact that I kept the characters in my portfolio?
2 - How is the general presentation of the work itself? I think I suck at presenting my stuff so if you could give me any tips on this, that would be great!
Other than this, as I've said, please let me know what you think in general about the website and if there is anything else I didn't think about and that I could improve.
Link:
http://www.danmihaila.net/
Thank you!
Replies
On actual work and the pages including your actual work;
This would be a good thing to show yourself working on in your blog, btw. Again, cut the "Focus tasks" re-cap. That stuff is for a blog, and here you openly state that you don't know how to do certain things, and are bad at some others, and made a lot of mistakes. This is your portfolio, you're supposed to flash just how awesome you are. It may be the case that you're a rookie in some areas, but you're not meant to mention it-- it looks bad.
In terms of presentation,
Here's a link that kind of condenses a lot of information into something easy to digest.
http://www.polycount.com/forum/showthread.php?t=136390
And check out these Marmoset tutorials.
http://www.marmoset.co/toolbag/learn/pbr-theory
http://www.marmoset.co/toolbag/learn/pbr-practice
Sorry this is so huge, and perhaps a little blunt, but I mean well. You have a lot of promise, but you keep talking about how you don't know things on your portfolio, which you should never do. You also dabble in PBR, but miss some core concepts. I think you should make a new Environment, or make a renewed effort to re-work the Capt'ns Cabin, and post here at Polycount for help from the start. People can and will help you understand PBR, if you let them. :poly124:
I hope this short-form advice can help you out a bit, and help make your portfolio more attractive to employers. Good luck!
As for presentation, it mostly looks pretty good, but I'd get rid of the text talking about the projects. It's good to list software used, source of the concept, and what portion is yours if it's a group project. Beyond that, no one really cares, and you definitely don't want to be telling the viewer what's bad about a portfolio piece (they can judge on their own).
First of all, thank you so much for taking so much time and giving me such an extensive feedback!
- I'll try to see what I can do regarding how friendly the website is to phones.
- Regarding my Blog, I really have so much stuff to do at the moment, there is no change I will spend time updating my Blog. However, I agree with you that it leaves a bad impression so, at least for the moment, there is no Blog anymore. Will get back to it later, when I will have some more time.
- Thank you for saying that... its kinda dumb from my part but what you say makes a lot of sense and I actually just redid my CV altogether (http://www.danmihaila.net/wp-content/uploads/2014/09/Resume_DanMihaila_3DArtist.pdf)
Speaking of talking to much
I tend to be very open regarding where I suck because I think that in this way I'll make it easier for other people to help me when they want to help. BUT... You are right regarding the actual content of the portfolio and that I should take it more easy.
Now is almost 4am here but tomorrow morning, first thing I will do will be to review every portfolio peace and reduce/structure better all the text.
The cabin environment:
I know that this environment has a lot of issues and some of them I will try to fix tomorrow. However, I think I can't really remove it completely since I would be left only with one environment... and since I will go for Environment Artist position..... well... I don't think it will be ok to have only one peace...
Regarding the PBR issues, indeed, I lacked so much information back in April when I started doing this peace. I know a bit more now, but I know that this should only be shown in the actual work.
Thank you so much for the links to the PBR stuff. I knew the ones on Marmoset.co but I will make sure to go again through them before starting my next PBR project.
I can't really answer your question about "What happened" with the pirate dude... But I know what you mean. It was quite a nice character but I don't think I had the skill necessary to do justice to him. I am in a period/situation when I can't afford to meditate to much on why some of the things didn't go as they should have so I will try to see what I can do to improve him while still making use as much as possible of what's already created. I will keep in mind the possibility to remove him, but first, I will try to see if I can do something about the eyes and other stuff that can be adjusted in a relatively short amount of time.
Thank you again for the time you've put into that reply! Definitely raised a few good points and for sure you've put a few tasks on my immediate "to do" list.
@Melancov
Thank you for the reply and, as I've mentioned before, I will review the text and try to chop it/restructure it and also remove the negative stuff.
Regarding the removing of the characters... I'm not so sure about it. To be honest, I see what you mean, but on the other hand, I think there are certain skills that those characters show and those same skills could be used in environment/prop creation. But, again, mostly when having AAA studios in mind, I know that you do have a point. I just think that there is some value I can show with those peaces... I might be wrong but that's what I think at the moment. However I will keep this possibility in mind if I get to create more environment content because than I might be in a position where it would make more sense to remove them.
So I've done a few changes based on what you guys suggested together with other people I spoke with.
- the text amount on every page was greatly reduced and more or less, I left only the description/concept at the beginning (the only exception is the actual game where I wanted to describe exactly what I did and talked a bit more about the whole process but I tried to keep this one as short as possible as well)
- I changed the lighting in the Cabin scene and I added a particle effect for the candles and for the lamps (also, the of the whole scene was changed to avoid any confusion
- I have changed my CV altogether and changed the order I placed stuff
- I moved the game I worked on right after the environments as suggested
- Cleaned the pages that were not in use and tried to make the overall navigation more smooth
- Tried to make the About me more smooth and more to the point while still keeping it personal.
Thank you for the help guys and, I will keep in mind the more fundamental changes you suggested for every peace and I'll try to find ways to improve them.