Hello everyone. I have a pretty specific problem with Zbrush's curve system.
I'm trying to see if I can create a stroke along the border of a polygroup using curves, and for that I'm using the brush CurveStandard:
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As you can see I get a curve with an irregular distribution of points due to the topology. This makes than when I apply the strokes it ends up creating all types of hills because there are more strokes being applied in some parts of the curve.
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So what I'm wondering is if there is a way of recalculating the number of points of the curve so there is a constant distribution. I can do this using an insert mesh brush with Curve Mode and clicking on the curve, this makes the curve have a constant number of points according to CurveStep, which makes it more or less dense.
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The problem is that to do this I have to delete the subdivisions of the subtool. So what I want to know is if there is a way of doing the same thing with a sculpting brush with CurveMode activated, maybe a parameter or something.