For the last couple of weeks I have been using this tutorial ,which was originally intended for 3DS Max, to model a character for the first time ever. Things have been going well until I got to the assembly section where I was asked to connect the ear with the head (first page of that part). Whenever I connect the the two…
I guess I'll be posting this earlier than I intended. It's not much at the moment, but this has been bugging the heck out of me. I saw a couple threads regarding dark seems with lightmass and the whole rotating UVs so they're facing the same direction avoiding the specular problem. Can someone tell me what is going on…
Hey guys I'm trying to replicate the emissive qualities of a light box sign, however, my attempts thus far haven't proven to be that successful. Here are some reference images to showcase what I'm attempting to replicate. Here is what I've tried thus far. 1. Emissive map. The glow seemed to oversaturate the base diffuse…
Hey mates, I always wondered. But don't forget I am not from an art background. When people make characters, especially females, they just can't stop but almost exeggerate the ribcage. It almost seems to turned it into a fetish at this point, or at least it seems to me. I can literally count the ribs on a model by just…
Hey guys, I had to jump off my ork trukk project for a while to do an environment project for a uni deadline, it's been a bit of a rush job and I won't have it finished for hand in, but I'll come back to it afterwards anyway. Can't show it in too much glory yet as the diffuse and specular are plain grey as placeholder. The…
I'm working on a 3D platformer, I'm aiming for something along the lines of Croc in terms of visual style, hand painted textures, very colourful, no calculated lighting intended. I'm working on some world textures at the moment so I can get a decent looking test level, I've not tried all that much with hand painted…
Hello everyone I am pretty new to posting here but have lurked for a long time, today I finished my first complete item for DotA 2, intended for the Spring 2014 event, and I learned a lot. My biggest take-away is that I need to be more simplistic with my textures, up until now I have been primarily a 2D artist and am just…
I've read so many tutorials my head hurts, this baking stuff is driving me mad! I can't seem to bake anything without errors galore! So this is my last ditch effort. WHAT I NEED HELP WITH! Here are my meshes... stairs_high_mesh.obj stairs_low_mesh.obj (note the UV's outside 0,1 are intended to be deleted for the final…
I have been working on the 3rd showreel piece for my Environment/Asset Artist showreel (3d Games Art) and i thought i would share it would you fine people here at Poly Count. Story: "The estate of the Oswald's, founders of Oswald Solutions Incorporated is set in the Heart of the Home Counties. Sebastian Oswald, the Heir to…
Greetings! This is my first attempt at a high-poly to low-poly workflow. The primary reason that I am getting into this is for my own personal projects, and I have a love for the PS1 era style of 3D versus today's style. I would have just had a diffuse and no normal, but the normal helped everything pop a bit more.…