For the last couple of weeks I have been using this tutorial ,which was originally intended for 3DS Max, to model a character for the first time ever. Things have been going well until I got to the assembly section where I was asked to connect the ear with the head (first page of that part). Whenever I connect the the two I can always see the separation between them as if they were welded badly. What I did was to extrude the surfaces from the head and ear, just like in the tutorial, then combine both the ear and head so that they will count as one object, and finally merge the vertices accordingly. For whatever reason this doesn't seem to work well with Maya. :shifty:
Thanks in advance.
Here is the tutorial: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
And here are some pictures:
Edit: Ooops. I wrote preview wrong. :poly142:
Replies
Try selecting those edges and going to Normals > Soften Edge. If that doesn't work, make sure you've combined both objects and welded the vertices right.
if so you should be able to use edit mesh>merge border edges but its a bit tricky, otherwise just delete the faces and append i'm afraid.
After that you should be able to soften the normals.
Ivars: Sweet giddy aunt May IT WORKED!!! WOOT!!! Thank you my good man! One question though, how do I deactivate the Backface Culling afterwards? It is kind of distracting...
If you did it through the display menu it affects only selected objects, but again it's a toggle, so just klick it again.