Hey guys
I'm trying to replicate the emissive qualities of a light box sign, however, my attempts thus far haven't proven to be that successful.
Here are some reference images to showcase what I'm attempting to replicate.
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Here is what I've tried thus far.
1. Emissive map. The glow seemed to oversaturate the base diffuse without casting much light. Also, it fails to give the impression of a hollow interior.
2. Applied a mesh-light to the plastic shell. Again the results were a little overbearing.
3. Inserted some basic cube geometry inside the plastic shell with a mesh-light applied. From here I attempted to tweak the subsurface values in order to allow the light to pass through the plastic shell, however, due to my inexperience with subsurface parameters I was unable to get enough light to pass through in the way intended.
What would you guys suggest I do?
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