Hey guys
I'm trying to replicate the emissive qualities of a light box sign, however, my attempts thus far haven't proven to be that successful.
Here are some reference images to showcase what I'm attempting to replicate.
Here is what I've tried thus far.
1. Emissive map. The glow seemed to oversaturate the base diffuse without casting much light. Also, it fails to give the impression of a hollow interior.
2. Applied a mesh-light to the plastic shell. Again the results were a little overbearing.
3. Inserted some basic cube geometry inside the plastic shell with a mesh-light applied. From here I attempted to tweak the subsurface values in order to allow the light to pass through the plastic shell, however, due to my inexperience with subsurface parameters I was unable to get enough light to pass through in the way intended.
What would you guys suggest I do?
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