Greetings
from Hane Studios Team! We have
designed the cigar room for an immersive experience within Unreal Engine,
capturing the essence of a private gentleman's club from a bygone era. With
sumptuous leather chairs, rich wooden paneling, and the golden glow of the
afternoon sun streaming through the blinds, this setting…
Hey everyone, here is a set of textures I made for use on terrain or for vertext painting as demo'ed. CC greatly appriciated. :) And a short video: [ame=" https://www.youtube.com/watch?v=ohvdeimTWgs"]http://www.youtube.com/watch?v=ohvdeimTWgs[/ame] Thanks for watching! :)
Hey everyone. Worked on a small concept of a ravine for about the past week. Original concept by crs1009 on deviantart: http://orig00.deviantart.net/47c6/f/2013/082/1/4/a_narrow_and_desolate_ravine_by_crs1009-d5yy6s4.jpg 6/18/update Increased path width
A friend of mine told me about this site last night. And it is fantastic. They sell environemt models for table top games. http://www.pardulon.com/catalog/hobby.php?param=k002&language=en
Do check out my PATREON page for insights into my work process, in the link below. www.patreon.com/waqasmalik REWARDS - High quality Illustration art - HD - Step by step images - Initial sketches and notes - PSD file - 3d base models - Lots of art videos AND - CRITIQUE VIDEO
This is a WIP on an environmental piece. About 6k tris total on a couple diffuse maps (2k for the house 1k for the hill). Anything that should be added? [SKETCHFAB]6rLgMymrUJHXJJTdF8BkRRYZkbw[/SKETCHFAB]
Hey everyone, Been working on this office scene, would appreciate any feedback, also maybe any ideas on how to add some more interest and character, bit stuck at the moment and I feel it's looking too clean.
These are the very first buildings that I took time to model and texture. Please take a look and give me some feed back. Thank you AO Bake and Wireframe Kfc with Colomap Wireframe and AO Bake Building with Colormap