I keep running into this strange shading issue: I'm not sure why this occurs since I've imported the mesh with smooth edges from Maya. Also, whenever I zoom out i get a white outline around the texture, even though the masking texture directly overlaps my diffuse texture (its actually contracted by a couple pixels to…
Character artists with technical skills are generally more in demand than character artists without. But... more people want to be character artists that there are openings for character artists, so in general it's a saturated field. Especially in game development. If you're interested in the technical end of things, I…
Having problems baking a normal map, on a flat surface with holes in xnormal. It bakes good in 3dsmax vray, but once the mesh is exported to quixel, in the 3do viewer the bad shading in the mesh matches that of the normal map baked in xnormal. I've been messing with the topology but can't seem to find what exactly is…
Hey guys, just curious if anyone can help me out with this shading error I'm getting with Marmoset 1.10. Its right along the UV seem. Vertex and face normals are fine. Verts aren't split. Normal map doesn't help. Rotation of light, model or camera doesn't help either. Thanks!
Hi guys, Me and my friend Yibing Jiang just finished a collaberation project together, so we would like to share with you guys here! My name is Frank Tzeng, currently the lead character artist at Naughty Dog. Yibing Jiang is the shader artist in our team at Naughty Dog. The goal of this project is to make the most…
So i'm been trying to figure this out for a while, but still stuck. Does anyone know whats the cause of these shading error? I tried cutting the edge and have it as its own separate shell, but the problem is still there. I thought it would be a bevel problem on my highpoly mesh, but the tightness is pretty tight alright.…
Thought I would start a thread on Real Time VFX, Shaders and High Level Shader Language, particles, nCloth Please add your link and finds Videos Alex Underhill [vv]33854808[/vv] https://vimeo.com/33854808 Ioannis Tripolitis https://vimeo.com/43731949#at=0 [vv]43731949[/vv] Ryan James Smith - Visual Effects and Technical…
Hello, I'm dealing with some minor shading errors around points with more than 4 meeting edges. I couldn't fix the problem with blended smoothing groups or detaching the problem faces to a separate element. Does anyone have any suggestions? Here is an image to illustrate this: edit: This is in 3dsmax. Also, photo to show…
Hey, my model does not get any shadings in dota 2. Well i checked the masks and they are all okay, normal map and material are also okay. Is there something else that could cause the problem? I have no idea where to search. This problem is getting really annoying. Would be nice if someone has an idea, ty.