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Bad shading normal map

polycounter lvl 10
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kohg polycounter lvl 10
Having problems baking a normal map, on a flat surface with holes in xnormal. It bakes good in 3dsmax vray, but once the mesh is exported to quixel, in the 3do viewer the bad shading in the mesh matches that of the normal map baked in xnormal.

I've been messing with the topology but can't seem to find what exactly is causing this problem.


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