Hello,
I'm dealing with some minor shading errors around points with more than 4 meeting edges. I couldn't fix the problem with blended smoothing groups or detaching the problem faces to a separate element. Does anyone have any suggestions? Here is an image to illustrate this:
edit:
This is in 3dsmax. Also, photo to show geometry:
Replies
http://wiki.polycount.com/NormalMap#Edited_Vertex_Normals