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strange shading on mesh

polycounter lvl 4
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WindchILL polycounter lvl 4
I keep running into this strange shading issue:

7OohwJn.jpg

I'm not sure why this occurs since I've imported the mesh with smooth edges from Maya. Also, whenever I zoom out i get a white outline around the texture, even though the masking texture directly overlaps my diffuse texture (its actually contracted by a couple pixels to prevent the mask from being too big)
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