Hi all, I am trying to incorporate more sculpting into my workflow for personal and professional work and would like some feedback on one of my weaker areas, which is tiling dirt textures. Here's my sculpt alongside my composite + paint pass. Any crits would be appreciated on what I can do to improve. Thanks :)
I'm in need of some ideas for Hard-Surface modeling that can help improve my skills and make me really think about the decision that I would need to do to model it.
Hello, I am trying to use medium poly modeling instead of baking out normal maps so adding a bevel to all my edges to handle the smooth transitions. I was wondering the best way to unwrap models like this to avoid seams. Thanks in advance!
Hey all, here's the project I'm currently working on Super Model Ho Yeon Jung. I will be making her in real time when I have achieved the likeness!🤔 Here's The model herself Artstation: https://www.artstation.com/thelordabu Art Insta: https://www.instagram.com/artbyabdul/
When creating game assets, what is the best workflow between maya and mudbox? and example is that I want to make the lion shown here: i've been able to sculpt it out in mudbox and it looks nice, but how do i pull it back into maya and work it to be low poly?
Stuck in art management land for a long time, I needed/excited to start digging into actual production, this small prop is my uh... kickoff prop to get me going :smile: This was done max, zbrush, and substance painter. Please Comment or Crit, they are very welcome. Thanks!!!
This is my first thread here and i would like to use it for posting my progress in improving my hand painted textures. My plan is to make a bunch of smaller probs and hopefully see the quality improve over time. I am in the process of making a dagger with a hand painted texture in a WoW like style. I am a little stuck…
Maybe some of you know me I mostly just gaze and reply on the great art here and very rarely show some of my work cause its still so so bad haha. But I just wanted to show my progress and get lots of crits on how to improve and how to learn the fastest, imrpove my polyflow etc etc.. Espescially dont mind how the eyes and…
Hello all been hanging out on the sidelines of poly count for too long now and its about time for me to show something. Been loving the help everyone gets and the community everyone is great and inspiring. But really, right now I'm trying to get better with female anatomy been mostly running into small speed bumps but you…
After getting fed up with my total lack of progress over the last 6 months or so I decided to take it back to basics and do some low spec work. 1000 tris and a single 256 texture sheet per model. Here is the first one that I pimped in the WAYWO thread updated and almost done. I'll do a female version next then maybe try…