After getting fed up with my total lack of progress over the last 6 months or so I decided to take it back to basics and do some low spec work. 1000 tris and a single 256 texture sheet per model.
Here is the first one that I pimped in the WAYWO thread updated and almost done.
I'll do a female version next then maybe try some armored soldiers.
Everything is hand painted except the camo pants which I photosourced the camo pattern and then tweaked and painted over. C&C would be great.
Replies
The camo doesn´t look very good the way it is now, it looks way too big for the size of the character
and it´s very blurry.
http://www.slygear.com/cgi-bin/image/templates/CamoDisplay-3.jpg
The pants also look very flat and are lacking details.
I really like the way you skinned the arms tho, maybe add some of that saturated dark red to the hands and face.
Keep it up!
I also find the camo pattern unsatisfactory. While you've done some UV stuff to avoid having an obvious mirror on the legs, you do so at the sacrifice of any other detail (lighting). I think you should just make the camo pattern much smaller & tile across a nicely rendered wrinkly pair of pants.
The symmetry on the sweat stain is very noticable.
@ScoobyDoofus at this res symmetry is going to happen pretty much no matter what you do. I would rather have the better detailing than asymmetrical sweat. The tiling cammo pattern is a great idea and might help the symetry issue on the legs a bit so thanks for that
@Slaught, thanks for the ref, I'll do my best to get the pants lookin better. I am glad you like the arms it was one of the more difficult bits to paint. I'll work some of the red in to the rest of the model to balance it out a bit better.
I'm pretty happy with the level of detail I managed to squeeze in to a 256 C&C welcome
Going for 1k tricount for the whole thing including body and 256 for the texture again too. The head occupies 128x128 of that like with the male.
Keep it up. :]
I think the shadows on the upper arm are too saturated/red.
Other than that it's pretty solid.
/e the guy's mouth might be a tad too wide?
Keep it up!
Sitting at 1032 tris. I was going for 1k tris but the extra 32 really add to the sillouette so I've left them there. If needed I could drop it to 1k so I'm not overly worried that I blew my budget hehe.
The pics are all viewport grabs @ 100% self illumination.
No, he doesn't... I will have to add it. I only figured out recently that it needs at least the double loop. I'm not really used to working this low spec. Gotta say its fun tho.
I'll add the loop to the elbows and see if I can scrounge the tris from somewhere else.
I dont really like th blacks in the camo.. also Everything on your model seems to have lightening information.. except for the pants...?
anyway keep it up, looks nice
Reworked the proportions, now to get the texture done. Texture is mostly just blocked out other than the head so still loads to do. This project has been a great learning experience so far
Use a lighter less saturated camo, that way any wrinles/folds you do will show up nicely.
It sounds like you're trying to paint the camo and folds at the same time on the same layer?
Whats in the image above was an attempted projection bake with lighting from a quick highpoly I threw together. It just won't hold up at this res though so I gotta paint the folds by hand.