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What should I practice with Maya?(Hard-Surface)

polycounter lvl 4
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IgnitionGenesis polycounter lvl 4
I'm in need of some ideas for Hard-Surface modeling that can help improve my skills and make me really think about the decision that I would need to do to model it.

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  • PixelMasher
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    PixelMasher veteran polycounter
    if you cant be creative and figure this out for yourself you are already shooting yourself in the foot if you are hoping to become an artist.  tough love homie. But more seriously, just look at objects that are fairly basic shapes and then work towards some really complex shapes. browse the local best buy flyer, amazon, concept art etc and find something that instantly speaks to you. make and then make something else.
  • fdfxd2
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    fdfxd2 interpolator
    Stop asking questions and just do it.

    do a really nice looking sphere or cylinder,

    or just model a car part or something,

    anything doesn't matter.
  • PyrZern
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    PyrZern polycounter lvl 12
    You know, you could provide us with list of things you have already done (that also look good too).
    So we don't have to shoot in the dark here.

    Whatever, I say, you should make a Star Destroyer from Star Wars... just because.
  • musashidan
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    musashidan high dynamic range
    There are probably 100 things in the room you're sitting in. Pick one. Model it. Pick another. Model that as well. A theme develops.....
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