Hello guys! So I was working on last month's character art challenge. I didn't get it done in time and wasn't sure if I should still post the finished render there. Any notes would be appreciated as I am still pretty green. Overall I feel like I pushed myself a lot further then I have in the past. However, looking at it…
Hey there, its my 1st time publishing something here so be gentle :) I just finished this project that I would like to share with you! It's based on "For Honor" and took us 2 months (me and André Caetano), I'll drop some photos here but if you want to check more take a look at the project on my…
Could someone tell me, how studios in this industry, make interview for a position in their studio? Something like Character Artist, or Environment Artist? How do they pick people to work on their projects? What questions do they ask? How many interviews do they make?
Hi there! I recently found about this forum. I've been trying to camera project a pbr texture into a fbx sphere like Blender as shown in the image below, but with no avail. Is it possible to achieve this in Marmoset toolbag 4? Any help would be greatly appreciated. Thanks in advance Juan
Hello guys, I've been working on a Game-ready Blitzcrank (League of Legends character) and I'm currently having some issues trying to figure out what texel density may I use for the whole model, due to it's size and knowing that there are parts way more bigger than the others. I want to use 4K textures and get the more…
Hey, heres a BMW RT1200 I'm working on. Its not fully finished but any crits are much appreciated, particularly on the texture. Before anyone asks its not a horrible Textools accident, its supposed to be a UK police scheme :) Theres a couple of bits I want to add still like a flashy light and a siren, but as it stands the…
I've created many good looking smaller maps in World Machine, but I have a hard time envisioning the workflow for a larger map like Fallout's. Here's my guess -- does the following process sound somewhat correct? * Export geographical heightmap of Boston using real data * Import into WM and render as mesh * Export mesh,…
I just got a "dream job" at 3D-related company. It's good, I like it there, everything is great. But when I get home and I want to do my 3D stuff, I just can't. It feels totally strange to me, I feel uninspired, I have no ideas for what should I create. Do you guys know this feeling? What should I try to do?
Hi Pc, i'm in desperate need of a similar technique to get a functional and easy "path deform deformer" like in 3dsmax in Maya. Everything i've tested is pretty ugly and / or kind of innacurate. I need to be able to deform a mesh with a curve : have tried bend, latice and flow path... But with no result. Maybe it's from…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…