It looks good! One thing kind of bugs me, though, and that's where the head attaches to the creature's body. There doesn't seem to be any sort of neck, or at least not one that's visible from most angles, so the head looks like it's just pinned onto the body. The underbelly also looks unnaturally smooth compared to the…
Do you start from the basic human figure of Zbrush or you start by scratch making a new human shape by your own ? and all times like that or you keep in your folders a basic human character? Is it wrong to use a base from another person or is it allowed?
Hello creative guys and gals, I hope you all doing great! today I was doing some quick renders of a model I created previously and I thought I would share it with you, and I hope you will give me feed-back and point out any mistakes I did, this concept was created by me and it started with a mindless doodle on a paper I…
Hello creative guys and gals, I hope you all doing great! today I was doing some quick renders of a model I created previously and I thought I would share it with you, and I hope you will give me feed-back and point out any mistakes I did, this concept was created by me and it started with a mindless doodle on a paper I…
Hey guys, I wanted to post this on the what are you working on thread but im not sure where the best practice is for getting feedback so figured id make its own thread and then i can keep putting stuff here as i keep going further and further. Anyways ive currently got this little dude to work on and am tryign to make a…
Augh... I just noticed that the confusing information on the original internship post was actually edited. Instead of initially, when it mentioned both 7,500 tris and 5,000 tris as the limit, now it only states 7,500 tris. (I always thought creatures were less polys than characters.) Is this a big problem? If so I'll have…
Disk 1 is being re-released with a whole new title and cover (the original was knocked up quickly for the siggraph deadline by some 'artist' who thought changing the title would make it fit better !!!!!!!!!!!!!) just note that the content is EXACTLY the same as version 1... its not an upgrade or a version 2. We also have…
Hi guys, recently i got myself this quest, of getting these old models of mine and giving them a render they deserve. I made them about 3 years ago, from concept to a game ready model. The workflow was: zBrush (Sculpting) - Blender (Retopology and UV) - Substance Painter (Texturing and bake) - Blender (Render and posing) -…
Just starting this. Will post as I hit some good places to. Any feedback is appreciated. I'm fairly new to ZBrush, so any tips or pointers when I get there would be helpful. So I always start with the concept and map out how the bone structure might look. Check out some references of similar stuff. Get an idea of the thing…