i've spent the last few months making some spray cans as props for a scene im working on. the labels were captured using photogrammetry. the metal parts of the cans I manually retopologied. so I've got a pretty good work flow now. a few of these were cans I found floating in my local river while kayaking. 3 of them were…
The Contract Environment Artist will work closely with the project’s Art Lead and Game Designer to create exciting, lively art pieces for Armature’s latest project. The person in this role will specialize in texturing, cleaning up existing assets and geometry for environments, modeling props and assets for environments,…
The Contract Texture Artist will work closely with the project’s Art Lead and Game Director to create exciting, lively art pieces for Armature’s latest project. The person in this role will specialize in photo-sourced and/or hand-painting realistic texturing. The artist will not have to specialize in PBR for this project…
ARMATURE STUDIO IS SEEKING CONTRACT ARTISTS FOR AN AWESOME NEW VR PROJECT!! This is an in-house, 40 hour a week contract role, expected to last 6+ months. Relocation assistance is not available, so candidates must be local to Austin, TX. Description: The Contract 3D Artist will work closely with the project’s Art Lead and…
Hey guys. I'm Centurion coordinator for the new HL2 mod 'Heatwave'. Most of us are from the team that made Reaction Quake 3. www.rq3.com . Anyway, Heatwave is a totally new, ground up project that we've been laying out over the past six months. Now that the SDK's out we're ready to get started, however even though our team…
Hey all. Recently I handed my portfolio over to some great industry artists and a gaming event and had them crit it. I recieved some great crits, the strongest of which being, I need more environments! The lead artist told me he liked my most recent environment (world war 2 scene) but that I need ideally to include one…
Zindagi Games is hiring! We are a 2nd party Sony studio and have sold over 8 million copies of PS Move related games on the PS3. After great success with the Move, we are now working on a new, unannounced AAA game for PlayStation 4. We have an innovative and exciting game design and some very unique and interesting…
I feel like I'm getting to the point where I have to decide which direction to take in the whole mess of jobs professions and what not in the games industry or do I? To start from the beginning, I'm an 19-year-old guy from Europe and I'm interested in arts psychology science and awesome places. Games have always been my…
Greetings! I currently serve as an conscript in Finnish military and there are some so called special services available and one of them is to produce 3D models to the VBS military simulator. We get assignments based on what the trainers want to see in the simulator and of course tidying up some older models which in most…
HI guys. I'm having a really hard time exporting my pieces from Zbrush to Maya. I finished my high-res model on zbrush, and I used the uv Master in most of the pieces. For the ones which the auto mapping wasn't good enough, I would Uv manually on Maya. So I used GOz -> Visible (when using All, for some reason, many peices…