Hello ! I have a question, i am trying to do a low poly microphone and i was wondering how can i deal with the unwrap of a rounded shape like a microphone net without seeing the seam? Do you have any ideas please ? Let me show you a photo so it's more clear : I've been struggling with this for hours i can't see how to do…
Wow, good stuff Gnoop. Indeed, this Microsoft Design thing have some interesting features: https://msdn.microsoft.com/en-us/library/cc294949.aspx Shame non of "big boys" in texture painting have this kind of feature. I wonder if i can incorporate this in my texture painting process. Need to think about it :) Thanks Gnoop!
Greetings, I am available for freelance modeling/texturing/environment art jobs currently and am looking for project of any scale. Currently I am only considering paid jobs, however they can be anything from small "pay per model" jobs to bigger full-time remote work. My portfolio is located at http://www.renefisher.com/ My…
Title: Project N00b (Sort of a codename. Nothing official yet.) Info: 2D C# RPG game. Current state: Planning and conceptualization. We have the story laid out and are beginning work on the coding now. Compensation: None. We are doing this in our free time to bolster our resumes and have some fun while we are at it. Sprite…
As the title says, what's the general method for managing materials and textures so you have total consistency? Let's say I'm making a modular road and sidewalk system. How do you keep everything in order? Just gathering opinions and options from experience. Thanks in advance!
Hey all. I've got a question and all the searching I've done hasn't really got me past basic baking questions. Bascially I have started messing with trying to do LOD models and higher poly bakes. Currently I'm working on vegetation and one of the team members wanted more ground cover (ivy type plants to hide tex seams) So…
Hello, we're looking for Freelance Artists/Outsource Studios that are capable of creating multiple Animals to be used in Unreal Engine. The Required Quality we're looking for is Realistic/AAA. Preferably the Artist wouldn't just Model and Texture the Animal but also create the Rig and the Animations ( Walk, Idle, Jump, Die…
Hi all. I have created a trimsheet Well not fully finished but mostly as i am practicing to replicate http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Olsen_Morten_TheUltimateTrim.pdf This is my current trimsheet so i am unsure now how to create textures for it as i have never attempted it before so i was…
ok so I decided to take the night off.. spend some time with the critters (2 pups, 1 cat, and 4 birds (dont care for the birds) and my loving woman to totally take my mind off of the delimma I've been facing. Woke up this morning with a whole new clear mind and decided to start from the basics with my model from where I…