I'm fairly certain I used this in the past but I can't find it anymore. I want to snap two vertices together in 3ds max 2011 so that they meet halfway. Just like with the weld function only without welding them. I can only find target snaps, no idea where it's gone. Probably removed it from a menu by accident or some such.…
We are looking for an illustrator or UI Artist to create compelling and vibrant graphics for the user interface of an upcoming mobile title. The artist should be able to create a consistent and fun look between item ranging from buttons, icons, windows, status bars, etc. and convey the function of UI elements with simple…
Hello, iam curious to know if Zbrush has a symmetry mode that enables to draw on every side of a cube at once. Similar to the radial function. To make myself a bit clearer i attached a picture that shows what iam looking for. Is that somehow possible with the current version of Zbrush? Somehow i cant get what iam looking…
Hi guys, been using maya for a long time, but never had to really model any shapes/pipes that are quite intricate. I know Max has this really nice function to rotate certain degrees etc; but maya seems to be quite lacking; if i extrude a cylinder then rotate - i have no idea what angle I'm using etc; Anyway, Which is the…
So I have seen from my research of trying to model a helmet that it has modules that animate to either open a visor, close the visor, or to serve another function. My question is that are these separate objects grouped with the helmet mesh or are they part of the mesh. I am confused because when I see the demo of these…
Hey guys, I've been trying to use some of the camera effects via kismet (Camera Shake, Fade, Play CameraAnim) in the UDK assets but for some reason they don't show in PIE or full play. I have tried setting them each up to a very simple trigger: used function with the target set to a Player variable (tried All players and…
OK, im doing the dozer tutorial, author just loves just inset function of his and in one moment I wasn't able to replicate the effects on my model maya. He chose the entire side of the mesh and made an inset. It's sharp and looking good. In maya, I tried the same with extrude and got ugly result. Tweaking with extrude…
Hi there! Ok so I am new to normal mapping, I created a low poly mesh in Maya and exported it to Sculptris for ...well...sculpting. I attempted to generate a normal map via xnormal but keep getting this error message... "Invalid function parameter 'msh': The mesh default has a UV pointing to a non existent vertex." What…
so I had a baseline liver function test and the nurse said everything came out fine but my blood glucose level was somewhere around 102-105 which is technically pre-diabetic. This was kind of a shock since I rarely drink any soda, don't put any sugar in my coffee and always buy sugar-free products when I can. Looks like…
heya. i'm curious. i know there are ways to extrude pixels around uv chunks so that you dont get those ugly mipmapping artefacts heres an example of the effect. peppi send me a photoshop filter but thats not really the effect you can see on the pic below. it blurs too much and thus isnt accurate enough. anyone did that…