heya.
i'm curious. i know there are ways to extrude pixels around uv chunks so that you dont get those ugly mipmapping artefacts
heres an example of the effect. peppi send me a photoshop filter but thats not really the effect you can see on the pic below. it blurs too much and thus isnt accurate enough.
anyone did that stuff too? does it need a 3dsmax plugin or is it a function hidden somewhere?
plz
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Remember: the rtt image that you see in the render window is NOT the same as the one that gets outputted to your 'save to' folder.
http://www.ericchadwick.com/examples/files/uv_edge_filter.zip