heya.
i'm curious. i know there are ways to extrude pixels around uv chunks so that you dont get those ugly mipmapping artefacts
heres an example of the effect. peppi send me a photoshop filter but thats not really the effect you can see on the pic below. it blurs too much and thus isnt accurate enough.
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anyone did that stuff too? does it need a 3dsmax plugin or is it a function hidden somewhere?
plz
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Remember: the rtt image that you see in the render window is NOT the same as the one that gets outputted to your 'save to' folder.
http://www.ericchadwick.com/examples/files/uv_edge_filter.zip