Hi guys,
been using maya for a long time, but never had to really model any shapes/pipes that are quite intricate. I know Max has this really nice function to rotate certain degrees etc; but maya seems to be quite lacking; if i extrude a cylinder then rotate - i have no idea what angle I'm using etc;
Anyway,
Which is the best way to tackle these shapes for my current Church project?
Greatly appreciated
Replies
So use whatever maya has that can do that.