Yes itsbeen interesting,we have been fortunate in that we have had good management who has not been afraid to go to the publisher and let them know if a request is too unreasonable in terms of time and manpower. So for the most part the game has been on time and rolling along. Artistically one advantage is that with just…
[ QUOTE ] It's got a nice inner city "lived in" look to it. [/ QUOTE ] There is no 'lived-in' look to it - it looks like it was just built. You've got a disparity in your polycount and texture resolution - the polycount is about the same as one of the PSP titles, but the texture sizes are bigger than most PS2 titles. For…
adamBrome: Fire away! I have some more info and shots on my page, but I realize not everyone can be arsed to go there :) I did hipoly work for most things - I set out wanting to model and render wall and floor textures, and pretty much all the props have been baked from hipoly meshes. I just never get around to showing…
ok ..for more clarification, this is the course content for the games course.. Curriculum The 48-week diploma program consists of four 12-week terms: The first 2 terms (24 weeks) make up our 3D Animation Foundation Program common to all CG programs. TERM 1 Basic principles of animation such as timing, spacing, anticipation…
Good day fellow polyfans... unusual request here...
I got these 2 textures (along others) i have no idea how to use and hook in unreal 4 to get the details they provide in good use. Could some1 help identify and confirm what they are ? 1. texture in question is named by filename to be "curvature+AO" (curvature specifically…
Hey, your images are all broken. It looks like you copy-pasted directly from a Discord post. To attach images here, you'll need to drag-and-drop each image. Or you can use the Attach Image button and paste a URL (as long as it's a publicly-viewable image address).
Character Artist Babble Tower Games is seeking a passionate character artist for a 1st Person survival horror game. This role involves working with the Game Designer and Art Director to create horrifying creations that further game play and story strong elements. This position requires a strong artistic eye and creative…
if you need a job fast i think you should cut the characters and do only a few props. with some focus you can probably make a AAA quality prop. But the character will take more time. Doing characters is the hardest thing, so it takes more time. you could probably use the helmet and sword from the burmese warrior. Just a…
looking for general opinion here. I'm wondering why I don't see requests on game art forums of 3d artists looking for 2d concepts to work from, and vice versa. I do 3D environment art, as well as level design, scripting, and other various game creation related things. I tend to be more technical. I'm good at designing…
Hi, my name is An-Tim Nguyen and I'm currently a third year Game Art and Design student at the Art Institute of California - Orange County. I've been following Polycount for a little while (it was recommended to me at first by a teacher I used to have named Don Ott, very inspiring guy) and after getting used to the fact…