It's pretty much just the techniques explained in these two tutorial series. Work in a high resolution. Keep things sharp because substance noises can run on the soft side of things. Study scans of metals or whatever surface you want to re-create. They also tend to blend their curvature map in overlay mode over their…
Hey guys, I'm sure this has been answered before (no luck in search though) but I have a question about normal map gradients. You see, in order to get a good bake from a hi to low poly object in maya, I need to soften the normals on my low poly. But for some reason when I bake from my hi poly, the soft edges from my low…
Hello Everyone! First time posting. Here is my attempt at implementing a full character into Unreal. I challenged myself to create a stylized child character to see how I can do soft faces. I spend a lot time on this and I would like to know if it was worth it. Concept Karolina is the daughter of a Jewish family in Warsaw…
Hello Polycount, Back with my next portfolio piece, a Sci-fi corridor based of the concept art from Star Citizen. After attending a talk and seeing the awesome work they did I had a browse and stumbled upon this concept art which I really liked the look of so I thought I go about creating it for a portfolio piece. Thought…
Recently, in my spare time Ive been working on a necromancer character. Im close to being done with the diffuse map and will start on the spec map soon. Couple of questions though, for the eyes how do you guys go around creating them? Do you simply get a flat plane behind the socket and paint an eye texture on it, or do…
Howdy peeps, I'm very inexperienced with zBrush, so I decided to bust it out and sculpt something. I chose a rock archway, since it has many interesting hard and soft surfaces- anyways, I feel like I learned a lot but it's lacking something. Maybe a lot of somethings! Please feel free to give scathing comments and…
Hey guys. As you may know - packing UV's isn't the funniest part of the job. I personally used IPackThat (Indie) a lot, but now when I'm working in the office, I need to update license to commercial or choose another option. Also, i just can't use it there (doesn't work on Windows 10) and it seems that creator just…
This role requires excellent modeling and texturing skills with solid experience working with Maya and the Unreal Engine. The applicant should have a strong portfolio and generous understanding of hard and soft surface modeling. Skills needed: Ability to model large areas as well as modular pieces to supplement those…
Some things I like, others a little less.Purple light clashes with the rest of the lighting and is not very accurate.The model is beautiful but the light in space (non-orbital) comes from a single source almost always. The light is "soft" in its edges has decay. But as the ambient light I would have chosen a single strong…
So ... the results are interesting of course, and I do understand the dataset/training aspect at a contextual level. But are there any breakdowns available out there explaining how the pictures are actually being blended, resulting in the final pixels ? By that I mean, an actual breakdown that illustrates what is actually…