Hello Everyone!
First time posting. Here is my attempt at implementing a full character into Unreal. I challenged myself to create a stylized child character to see how I can do soft faces. I spend a lot time on this and I would like to know if it was worth it.
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ConceptKarolina is the daughter of a Jewish family in Warsaw 1939. She is the player character for a theoretical game where you have to survive in Warsaw during German occupation.
I would like to get critique if this semi-realistic look is working out or if its drifting into uncanny hell. I would like to know where I can improve and what could be better.
Replies
I am also planning to render my character in unreal.
Any tips or possible pitfalls I can expect when moving my mesh from say 3dsmax to unreal (things like how to keep scale, unbroken uvs etc)
Thanks!
Thanks Rafregidor!
The only thing I can mention is to import the smoothing groups and normal tangent information from your fbx file. There is a dropdown menu in the import window and usually it is set to generate new tagents. This will mess up your normal map.
Also Epic made a realistic character rendering demo that you can check out.