Recently, in my spare time Ive been working on a necromancer character. Im close to being done with the diffuse map and will start on the spec map soon. Couple of questions though, for the eyes how do you guys go around creating them? Do you simply get a flat plane behind the socket and paint an eye texture on it, or do you just use a sphere or something. At the moment, I simply stuck two spheres in his noggin. Also, I was thinking of baking some nice ambient lighting onto the diffuse map or at least tacking the map on at 50% opacity to get some nice soft shading going on. Is that a good idea or not? CnC welcome.
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The geo seems right, but i would definitely work on the textures a bit, they seem a tad pale for my taste only (i would go with something stronger).
keep at it.
I also can't tell what the material covering his chest is... looks a bit like a spandex kinda thing due to the shading, but that'd mean he is super ripped like chinups said, which makes me think it could be armour of some sort. (Which would make sense given how heavily armoured he is elsewhere.)
And more colour would be cool. (Brighter gold even)
For the eye's, here's a tut poop did on it. Not sure if it's still up-to-date for next gen stuff, but take a look.
http://poopinmymouth.com/process/eyes/eyes.htm
Looking great man.