Hey! Glad to hear you're up for learning some Substance and other techniques. Some pointers would definitely be to go into Substance with a full set of texture bakes that match the materials needed for your model. Tangent Normal, World Space Normal, Curvature, etc. all of which are staples in most painting workflows. These…
Our Project (Robyrt): Early concept art can be viewed at http://vespyrgames.com/robyrt-skyline-concept-art/, or at http://i.imgur.com/w6rIDTn.jpg. Further details will be released in the upcoming months! Development Status - In Production. What we need: * Texture Artist - Looking for an addition texture artist for Robyrt,…
Hello! We are looking for an artist to do full modelling, rigging and basic animations for a Unity project research project. It would consist of both male and female models, wearing a variety of clothing options. This is for a research project based around ancient Rome, so reference images will be provided. The animations…
Hi, I'm looking for a 3D artist skilled in 3D character art to help us on a little mod project on our own modified engine. We're just a small group of people working together who have decided to find a 3D artist as we are not suited for this task (we're programmers.) We need to create heads of white, asian, black with a…
Hello. I would like to ask you about good non-technical tutorials that can help in for example better texturing, rendering, composition etc. I have difficulties finding good tutorials like that, much more popular are just strictly technical videos. So far I have only two good sources:…
The game engine that I use (C4 Engine - it rocks) supports Horizon Maps (self shadowing normal maps) and I was curious on its advantage. I built a stone rock wall to test the technique and it's really cool. Anyway, I've released my textures (Diffuse, normal, height all at 1024^2 res) for free (just don't resell them)! Not…
Hii guys, I am extremely new to the world of 3D and Substance Painter. I am trying to model and texture a game asset from Maya and Substance Painter. The problem I am facing is whenever I try to bake the high poly on my low poly model in Substance, I am getting weird results all over it and can't pinpoint what exactly I am…
After attempting to put a .blend and .obj file into the mesh slot for quixel DDO, it rejects both with the same error as seen in the .png and topic. In full, it's "There seems to be missing Texture Coordinates (UVs) from the mesh. Please make sure UVs are exported alongside mesh!" The .blend file has a High Poly and Low…
Hello, how can i export a model from 3ds max with two polygroups but with one texture set so when i import it in zbrush i can isolate the mesh parts by polygroups?
As you can see from the picture below I exported some assets from a art study that was done to replicate Alien Isolation art process; using geometry for many of the details, and without the need for so many normal maps. My question here is, which process would be better to do for the majority? Use vertex normals and more…