After attempting to put a .blend and .obj file into the mesh slot for quixel DDO, it rejects both with the same error as seen in the .png and topic.
In full, it's "There seems to be missing Texture Coordinates (UVs) from the mesh. Please make sure UVs are exported alongside mesh!"
The .blend file has a High Poly and Low Poly (specifically a Retopology of the High Poly), and the image is before a normal map is baked.
Please help, and thank you for anybody's time.
Replies
Okay, so I've looked into my mesh, and after using the ctrl+alt+shift+m command in Blender, it found several lines of non-manifold elements. I'm unfamiliar with what these are and how to fix them, and after googling it, I haven't found enough info to really help me. I think these (non-manifold elements) may be the underlying problem, if I could be elucidated on fixes, I'd appreciate that.
However, a new problem arises.
https://cdn.discordapp.com/attachments/404810103661920259/501280191625297920/unknown.png
The model's texturing looks torn up in several places. What is the underlying issue now?
All models must be triangulated before exporting for view in 3DO.
All models must be exported as the object desired for texturing.
All objects on one set of UVs must be combined before exporting to the software.
If you run into anything else, please let me know and I'll see what I can do to help out.