I'm desparately searching for a very specific tutorial about making a gravel/cobble path in 3dsMax that I saw in here before. I really don't remember the proper words used nor how it looked in the end, that's why searching the forums and the wiki didn't come up with proper results. All I know was, what it involved modeling…
Asked this up on the Crydev forums too but thought I'd ask here aswell. Basically I've set up color grading area trigger, so when you enter it loads an editied colour chart and changes the the look of the level based on the edited photoshop image. I want to have different areas set up with different colour grading, hence…
Looking for some feedback, the hair is basically 3 hairs (uv wise) I never really did a full head of hair before its always been bits and pieces off of a solid mesh, or just stylized hair. I have a lot of things I am adding still to the outfit. The gun is a mix of two guns I didn't make so its more of a placeholder once I…
https://www.youtube.com/watch?v=ziI6EGH7-Jw I made the above recording because trying to explain it was a bitch. Move edges into place > cut the mesh as shown, and then the end result moves the edges randomly away again. It is also not possible to undo. - Reset Multi-Cut tool settings - Reinstalled Maya 2018 - Newest GPU…
I am working on a new environment based on this piece of concept art: Here is my current blockout: I think my blockout appears too long, I think I need to make the crates on the right shorter and move the bookshelf closer to the bucket so that I can move the camera forward slightly. Any crits? I still need to work on -…
Hi guys, this is my first post so please be gentle I wasted almost a month trying to make this peeling effect but the main problem is that I don't know how to make that chipped edges properly so it does not look too uniform and boring . Tried everything that I could think of and frankly I am spent I am open for any…
Hello Polycount! I've recently completed this gun model for the most part, this was a big practice project in terms of hard-surface modelling and topology, as well as realistic texturing. I'm looking for feedback on those two things for the most part, especially the topology. My workflow was the classic modelling a…
I got this little problem here. I now some of you guys will know whats going on with this. this is quick test I did for this characer I'm planning on finishing. I have this issue with the arm It appears that a channel is flipped or something. It's a mirrored geometry, the uv's are offset 1 unit, the smoothing groups are…
hey guys,whats up? So recently i've borrowed my computer and since then it acts really weird or my mouse does idk. However when i klick on something it often doesnt react anymore or i have to hold my mouse button down so it reacts,also when i have two windows open and i close one it closes both windows. when i cklick on a…
Not quite my area of expertise, but I'll try my best. I really like the 2nd render. With the light in the middle, it has a lot of depth and contrast and the snow gives the picture a good dynamic. The other two are pretty good too, but they kind of miss something in my opinion. They are a bit flat because there are not many…