Hi there ! I'm making my first trimsheet texture and I having issues with seams.. First, I made my base on maya with grid snapping, so all is perfectly tillable Then, I sculpted the details on Zbrush with the WrapMode to 1 so the pattern will repeat perfectly Next, I went to Substance Painter to bake all and apply some…
Hello everyone, am looking for a game artist to work on a paid gig. If you are a talented artis, hit me up with your portfolio, software you use and your rates. This could end up being a long term business. Cheers,
I found my first client and I need advise on how much should I charge him. What's the common price for a model like this? And how long does it usually take to finish a character in this style?
Hello everyone, I'm currently working on a small environmental project. The central focus will be the Bonsai Tree, as it will undergo a transformation into a Dragon and back.
Right now I'm on the Blockout phase and would appreciate feedback, particularly on the background around the Bonsai Tree: * What can I do to create a…
While experimenting with different ways to bake an AO map for fairly lowpoly objects with normal maps on them inside Blender I noticed that - for some reason - normal maps don't display correctly on edges and cylindrical shapes. So, I made a simple test object and baked normals for it in Marmoset Toolbag: Then I've set up…
Hi! I am an Environment Artist with over 2 years of experience working in games and metaverse industry. Comfortable with modular kits, procedural materials creation in Substance Designer, enjoy foliage modeling and organic sculpting. Looking for freelance. TECHNICALUnreal Engine | Unity | Maya | ZBrush | Substance Painter…
Hello everybody! I've been learning 3D for over a year and aspire to enter the game development industry by working in a game studio or an outsourcing company. Currently, I aim to become a prop artist and potentially transition into an environment artist in the future (hopefully, when my computer stops shutting down on me…
Hi Polycount forum, I am modeling a robot in Maya. I brought it to a certain stage. From here, what should be modeled and what should be done? What do you recommend. I need some guidance, feedback, tips, about my mistakes. This is the first modeling I have done in many years. Thank you. :)
My aim is to use a multi-UV workflow to blend between the normals of unique sculpted bake of large assets which would be in one UV channel and a tiling texture in the other while blending them together. What is the best technique to achieve this